![]() The next part will describe volumetric fog - a novel technique that simulates various light scattering phenomena through the use of compute shaders and light accumulation in volumetric textures. ![]() First, there will be a description of deferred normalized irradiance probes - a GI technique that is based on FarCry 3 deferred radiance transfer volumes. It will provide attendees with basic information about porting various GPU effects to next-gen consoles. This talk will describe the novel techniques and easy-to-integrate effects of Assassin's Creed IV that contribute to the next-gen look. Assassin's Creed IV: Black Flag - Road to Next-Gen Graphics
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